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Top Form storm
MICROSOFT SURFACE TOUCH

Offering a different take on the gaming mouse, Microsoft Surface Touch is a 'lazy' touch mouse for slow, exploratory gaming, built to facilitate immersion and indulgence rather than speed and efficiency.

Studio Project: Form Storm

GestureStudy
GESTURE STUDY

I collected images and sketches to study and distill what made a form look lazy.

Languid

Languid

Gentle, undulating curves

Sleepy

Sleepy

Leaning, twisting gestures

Slow

Slow

Low, large base, downward sloping profile

Process
PROCESS

I explored the form for my mouse in quick foam sketches and continued to refine them until I arrived at the final form, which was then modelled in Rhinoceros and 3D printed.

From my initial exploration, I picked elements from these 3 models to further explore on, namely the flat profile, a large footprint for the palm to rest on, and a lopsided, asymmetrical gesture.

After further exploration, I decided on the centre model as my key gesture, while incorporating the tilted posture of the other models.

Key gesture model

Key gesture model

Key gesture model

I tried out different footprint sizes to find the best fit.

To fit in with the lazy theme, the mouse allows users to rest their whole palm onto it, as such, the mouse needs to be large enough to accommodate the whole hand in order to achieve comfort.

However, as a result of the large footprint and flat surface, the mouse can be hard to grip.

So I introduced a deeper indent for the thumb rest to bring back control and assurance to the user.

I also added a chamfer at the bottom to reduce bulk and streamline the form.

I explored detailing on the final model

FinalProduct
FINAL PRODUCT
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